Dating sim

Eroblast

My Role
Game Designer
Product Owner
Timeline
Mar 2020 - Dec 2021

Game Overview
‍
Eroblast is a dating simulator developed by Vivid Games and Gamularity, where players engage in virtual relationships by chatting with characters. The game combines blast mechanics (a subset of match-3) with a midcore metagame, attracting over 5 million players across mobile platforms and Nintendo Switch.

The game's success inspired the publisher to create a follow-up title, LoveNest, leveraging similar mechanics and themes. Eroblast shares gameplay and thematic similarities with popular titles like HuniePop and Crush Crush, offering a unique mix of puzzle mechanics and character-driven storytelling.

‍My Role
‍
As the Product Owner for Eroblast, I played a pivotal role in its development and strategic direction. My responsibilities spanned product operations, metagame design, and overseeing core mechanics such as retention, progression, and monetization. I worked closely with both internal and external teams, including developers, artists, and writers, ensuring seamless collaboration across multiple disciplines.

One of the key challenges I tackled was adapting core gameplay mechanics, originally developed by Gamularity, to a new niche in the dating game market. Recognizing an underused opportunity on mobile platforms, we expanded the game’s character roster and narratives to resonate with a broader audience. I also led themed live-ops, monthly updates, and special events within the game’s Discord community, including NSFW content for dedicated fans.

Key Responsibilities

  • Product Management & Operations
    • Led the 3-way collaboration between the internal team, external developers, and outsourced artists/writers
    • Oversaw metagame design, including retention, progression, and monetization systems
    • Managed the product roadmap and budget to align with business goals
    • Collaborated with internal departments such as marketing, analytics, and user acquisition (UA) to drive the game's success
    • Navigated the balance between SFW (Safe for Work) and NSFW (Not Safe for Work) content, ensuring appropriate market segmentation
  • Team Leadership & Development
    • Managed and mentored team members, guiding them through hiring processes and fostering their professional growth
    • Coordinated agile practices, including sprint planning and backlog management
    • Defined and tracked OKRs to ensure alignment with strategic objectives
  • Data-Driven Decision Making & Market Research
    • Applied a data-driven approach to content development, using player analytics to identify which characters and storylines resonated most with players
    • Conducted extensive market research to identify underrepresented niches and align the game’s strategy with emerging trends
    • Explored AI-supported content creation processes, anticipating the AI-driven shift in game development
  • Business Development
    • Drove the business development efforts for the product, identifying new market opportunities and strategic partnerships
    • Worked closely with external contributors, including freelance and community-driven NSFW artists and writers, to bring diverse content to the game

Notable Achievements

  • Successfully established the studio's foothold in a new game genre and theme, creating a distinct product that resonated with players
  • Led community-driven development by collaborating with a wide array of solo artists and hobbyist writers, particularly from the NSFW space, contributing to the game's unique appeal

Key Insights
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Eroblast was one of the most engaging and rewarding projects I worked on, allowing me to rapidly adapt to a new market and genre. The project presented unique management challenges, especially in overseeing the hand-crafted content produced by a large number of contributors, many of whom were hobbyists. The game's continued success, including the development of a sequel and its port to Nintendo Switch, is a testament to the strength of the product and the excellence in execution of the team. This experience solidified my ability to innovate and lead in a fast-evolving, niche market.

Links
‍Eroblast - Google Play
Eroblast - AppStore ‍
Eroblast - Nintendo Switch